Game: A Strategy for Science Communication
NOPR - NISCAIR Online Periodicals Repository
View Archive InfoField | Value | |
Title |
Game: A Strategy for Science Communication
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Creator |
Raghul, M R
Mazumdar, Moumita Shukla, Kartikay |
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Subject |
Edutainment
Digital Games Traditional Games Science Communication Science Education |
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Description |
178-184
Low literacy levels in developing countries is one of the reasons behind less rational thinking which hinders the development of scientific temper. If children are educated from the time they start to understand things, it may help them analyse the facts with validity. Games may be considered as a way to enrich communities with scientific temper since they are entertaining. Children could learn easily with calculations and puzzles than with the traditional math class. Today, the number of educational games in app stores is increasing each day. This study analyzes the different traditional games and digital games that communicate science and their balance between entertainment and scientific information. |
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Date |
2020-10-29T09:09:16Z
2020-10-29T09:09:16Z 2020-07 |
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Type |
Article
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Identifier |
2278-2796 (Online); 2278-2788 (Print)
http://nopr.niscair.res.in/handle/123456789/55569 |
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Language |
en_US
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Rights |
CC Attribution-Noncommercial-No Derivative Works 2.5 India
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Publisher |
NISCAIR-CSIR, India
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Source |
JST Vol.08(3-4) [July-December 2020]
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