Game: A Strategy for Science Communication
Online Publishing @ NISCAIR
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Authentication Code |
dc |
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Title Statement |
Game: A Strategy for Science Communication |
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Added Entry - Uncontrolled Name |
M R, RAGHUL ; Research Scholar
Academy of Scientific and Innovative Research (AcSIR), CSIR-NISCAIR, New Delhi MAZUMDAR, MOUMITA ; Research Scholar Academy of Scientific and Innovative Research (AcSIR), CSIR-NISCAIR, New Delhi SHUKLA, KARTIKAY ; Research Scholar Academy of Scientific and Innovative Research (AcSIR), CSIR-NISCAIR, New Delhi |
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Uncontrolled Index Term |
Edutainment; Digital Games; Traditional Games; Science Communication; Science Education |
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Summary, etc. |
Low literacy levels in developing countries is one of the reasons behind less rational thinking which hinders the development of scientific temper. If children are educated from the time they start to understand things, it may help them analyse the facts with validity. Games may be considered as a way to enrich communities with scientific temper since they are entertaining. Children could learn easily with calculations and puzzles than with the traditional math class. Today, the number of educational games in app stores is increasing each day. This study analyzes the different traditional games and digital games that communicate science and their balance between entertainment and scientific information. |
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Publication, Distribution, Etc. |
CSIR-NIScPR 2022-10-18 15:46:40 |
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Electronic Location and Access |
application/pdf http://op.niscair.res.in/index.php/JST/article/view/67431 |
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Data Source Entry |
Journal of Scientific Temper (JST); ##issue.vol## 8, ##issue.no## 3-4 (2020): JST Vol.08(3-4) [July-December 2020] |
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Language Note |
en |
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