Record Details

Using games for social learning to promote self-governance

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Field Value
 
Title Using games for social learning to promote self-governance
 
Creator Janssen, Marco A.
Falk, Thomas
Meinzen-Dick, Ruth Suseela
Vollan, Björn
 
Subject collective action
decision making
governance
resources
social learning
 
Description Governance of shared resources needs to overcome collective action problems. Relational values and decision-making play a critical role in this process. Approaches are needed to stimulate self-governance, taking relational values into account. We review the literature on the use of collective action games as a tool to stimulate social learning and self-governance. We emphasize the importance of legitimacy in decision-making and the risk of crowding out internalized motivations — for instance, based on relational values — with instrumental incentive mechanisms. We further highlight the need to include ecological outcome indicators in the game design to allow the activation of relational values. Our review concludes that games used as part of a set of participatory activities enable communities to come together to identify relevant problems and craft potential solutions.
 
Date 2023-06
2023-08-08T09:33:05Z
2023-08-08T09:33:05Z
 
Type Journal Article
 
Identifier Janssen, Marco A.; Falk, Thomas; Meinzen-Dick, Ruth Suseela; and Vollan, Björn. 2023. Using games for social learning to promote self-governance. Current Opinion in Environmental Sustainability 62(June 2023): 101289. https://doi.org/10.1016/j.cosust.2023.101289
1877-3435
https://hdl.handle.net/10568/131460
https://doi.org/10.1016/j.cosust.2023.101289
 
Language en
 
Relation https://doi.org/10.5751/ES-13862-280130
 
Rights CC-BY-4.0
Open Access
 
Publisher Elsevier
 
Source Current Opinion in Environmental Sustainability